Octree-based Raytracer
This was a small project to get my mind off my masters’ thesis. Geometry is defined by the nodes of an octree (each node is empty or solid). Implemented DoF, reflections, AO, autofocus, multithreaded rendering…
Here’s a preview showing the renderer in real-time:
A test of the autofocus system:
And a FullHD high-quality video, showing reflections too:
There are a couple more videos in this Vimeo album