ViBos
ViBos (stands for "Visualización de Bosques", "Forest Visualization" in spanish) was my project for my Master's thesis. Financed by i-math and directed by Manuel Abellanas, it allows for real-time realistic (I hope) 3D visualization of forestry data (mainly tree growth and distribution).
It has been released as open source, the project page is located here.
As part of this project, I also developed a technique to generate Delaunay-correct triangulations using the GPU. It consists basically on generating the graphical Voronoi diagram for the 2D point cloud, and then extracting the triangulation structure from the Voronoi image. A paper describing this technique was presented in the XIII ECG (spanish national Computational Geometry Encounters) in Zaragoza, July 2009. Said paper can be downloaded (in spanish only) from here.
My Master's thesis, describing the techniques and decisions taken during development can be downloaded (again, in spanish only) from here.
Here's a video showing the render capabilities of ViBos:
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