Geopacman (game)
Created as an assignment for a course on computational geometry, it's a really simple PacMan-style game with visibility region computation, 2D polygon triangulation (ear cutting algorithm), collision detection and a few other small geometrical problems.
It isn't very polished, and it's definitely not funny, but it was a good exercise to learn about several geometric algorithms.
Source can be browsed here, or downloaded directly using Mercurial, with the command:
hg clone http://hombrealto.com/hg/GeoPacMan geopacman
In-game screenshot:
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