GPU Raymarching with Distance Fields
These last two weeks I’ve been pretty distracted with personal issues, and to get back on track it always helps me to start a small personal project in which I experiment something I’ve never done before. So here we go: GPU Raymarching using Distance Fields.
This project is completely based on the work of Iñigo Quilez, the great IQ from rgba. He put some slides in his website explaining how to do this kind of rendering, and after reading them I just had to try it for myself.
If you want to read more, just go here:
And now, time for some videos:
I already have another build with more shapes and weird things, but it’ll have to wait until I get distracted again ;-)